

Gubs
Fall 2011 GamesGubs is a unique and enjoyable card game for two to six players that delves into a fantasy world of backyard creatures such as gubs, toad riders, and velvet moths. The object of the game is to build the largest colony of gubs before the game ends. The delightfully illustrated 70-card desk is comprised of many types of cards. For example, barricades, such as mushrooms, protect or remove protection from gubs. Hazards, such as lures, lightning, or the omen beetle, help a player to attack or steal from an opponent. And traps, such as rings, allow a player to collect unprotected gubs in play but remove their value unless the traps are destroyed. There are also tools, interrupts, and events cards available.
With so many cards and so many effects, beginning games are slow and strategy is limited; players spend a lot of time reading cards (with odd words difficult for young readers) and referring to the useful fold out insert that explains the function of each card. After only a few games, however, play goes quickly with games lasting around 20 minutes. My kids couldn't get enough of this crazy game.
Gubs is the kind of game where you can strategize all you want, and still be wiped out by the play of a single event or hazard card. This leveling allows young and old and experienced and inexperienced players to all have a shot at winning every game.
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